On the notions of body and immersion in virtual reality environments in art education
DOI:
https://doi.org/10.26034/vd.jrea.2024.6116Keywords:
virtual reality, art education, interactivity, body, immersivityAbstract
Virtual reality (VR) has been integrating into contemporary culture for about a decade. The educational sector is enthusiastic about adopting the technology, but technical complexity and a lack of empirical studies make the task challenging (Lewis et al., 2021). The ma.réalité project (Lalonde et al., 2022) brings together researchers and educators to explore its educational potential. This article presents an exploration of immersive environments created by students, with a focus on the concepts of immersivity, body, and interactivity. Preliminary results demonstrate how a VR device opens up original perspectives for creation and appreciation in the digital art classroom, perspectives that push art productions beyond the aesthetic object or event to bring it into the realm of the experiential.

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Copyright (c) 2024 Martin Lalonde, Emma June Huebner

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